SecondLife has spaces called sandboxes where one can go and make things. This sandbox on EduIsland is hardly ever used. In fact, I think it's located way up in the sky where passing avatars would not come across it. An avatar could stand around naked there for ages without being noticed. Not that one would do anything like that, but sometimes one needs to try on clothes and things accidentally come off ... all at once.
Anyway, after the ISTE social Thursday night, someone remarked that we had marshmallows but no s'mores. This prompted Lludmila to repair to a sandbox and see if she could build one. How hard could it be? Two tan flattened squares, one dark brown flattened square, and ... something white and squishy-looking. Lludmila used her skills from building chairs (that she adapted to making tiny things such as earrings and necklace pendants) to build a s'more. It's called a "s'less" because it might be a s'more, but not quite.
Objects in SecondLife are built from primitive shapes called "prims." The square is one, and there are other geometric shapes that can be used. The marshmallow is a flattened torus, or donut shape. It was made just slightly larger than the other shapes to look as if it were being squished down and oozing out the sides. The pieces were created, given texture (the graham cracker is actually textured with a tan marble), set on top of each other, and then linked. Lludmila copied and pasted the animation from a carelessly made food item and dropped it in the contents folder.
See how delicately she holds the s'less!
Doesn't it look yummy?
Aren't we proud?
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